Super loud sound warning, us parents and folks wearing headphones would really appreciate default sound off. Or at least a some indication to turn volume down before tapping "pour"
evnp
I notice that different types of sand sound different - the timbre of the sand falling onto the table and shuffling around is noticeably different between the various types. I was curious if the differences in the sand were being physically modeled to synthesize sound.
It’s a physics-based generation but the simulation model is somewhat limited; essentially a few parameters that vary between the sand types, some randomization, and responsiveness to flow rate. Still, it’s highly effective; something like the fine, silty desert sand is noticeably brighter and sounds more like a hiss as it pours and flows than the rocky volcanic sand.
comments (10)
evnp
It’s a physics-based generation but the simulation model is somewhat limited; essentially a few parameters that vary between the sand types, some randomization, and responsiveness to flow rate. Still, it’s highly effective; something like the fine, silty desert sand is noticeably brighter and sounds more like a hiss as it pours and flows than the rocky volcanic sand.
Very cool effect, this is joyful to play with.
rybosome
smusamashah
alex_duf
nkmnz
hirako2000
And if you manage to collect a lot in one place, the sand from the pile does fall like real sand. This is amazing.
The sound is not good though.
smusamashah
bob1029
momojo
weitzj