AI turned out to be exactly what was needed for accelerating gaming in the browser timeline. Could you port games to WebGPU/WASM before Opus 5.5? Sure you could, my startup has been in this exact business for over 5 years developing tools for this, and providing porting services for studios.
But now it's a complete paradign shift that anyone can port a popular hit game to the browser just by asking Fable or Opus. Optimization is a whole topic, because most people don't know the specifics around doing so. Streaming of assets is crucial so you don't have the big download problem. Still, someone can tell the model "make it run faster and start up quicker" and the model will largely obey and go ahead and implement that.
We're 100% going to see major portals of console-quality WebGPU games, both ports of well know titles as well as indies using the web as a way to get seen. For anyone interested in real cutting edge in WebGPU, below I've linked to an Unreal Engine 5 FPS running in the browser, you can check it out here: (does not run on mobile, only computers, not Firefox):
Stuff like this basically means high budget games will become always live services with intrusive checks and lots of streamed encrypted content etc. starting next year or so.
A tragic loss of consumer surplus and incredibly inefficient in terms of resources, bandwidth and people’s time.
Unfortunately the game locked up after about 2 minutes of getting in.
I wonder how many tokens and human steering it took to get this done.
bigwheels
Piracy.
Rabbit504030201
GTA6 leaker promised leaks based on value of his coin. GTA5 cracker wants you to know his Monero.
Given how brazen these things are becoming, are we entering a new era of piracy where people hack, crack, rip and distribute entire franchises for free and get paid anonymously?
comments (9)
But now it's a complete paradign shift that anyone can port a popular hit game to the browser just by asking Fable or Opus. Optimization is a whole topic, because most people don't know the specifics around doing so. Streaming of assets is crucial so you don't have the big download problem. Still, someone can tell the model "make it run faster and start up quicker" and the model will largely obey and go ahead and implement that.
We're 100% going to see major portals of console-quality WebGPU games, both ports of well know titles as well as indies using the web as a way to get seen. For anyone interested in real cutting edge in WebGPU, below I've linked to an Unreal Engine 5 FPS running in the browser, you can check it out here: (does not run on mobile, only computers, not Firefox):
https://simplystream.dev/GWnafxMj
astlouis44
A tragic loss of consumer surplus and incredibly inefficient in terms of resources, bandwidth and people’s time.
It’s sad but it seems inevitable at this stage.
rao-v
ndkap
jonatron
lousken
Unfortunately the game locked up after about 2 minutes of getting in.
I wonder how many tokens and human steering it took to get this done.
bigwheels
Rabbit504030201
Given how brazen these things are becoming, are we entering a new era of piracy where people hack, crack, rip and distribute entire franchises for free and get paid anonymously?
avaer
HasanYousef